Ancient Odyssey
Action RPG Game made in Unreal Engine ambiented in the Prehistoric age in which the protagonist has to find a way to get to an allied tribe after her village got attacked by an enemy tribe.​
​
During the trip, she will have to face numerous dangers among the mountains, included enemy tribes along the valleys.
​
Genre: Action RPG
Engine: Unreal Engine 4
Roles: Game Designer, Technical Designer (Blueprints), Narrative Designer, Level Designer
Platform: PC
Team Size: 1
Duration: 3 months
​
Roles & Responsibilities
GAME DESIGN
-
Designed and iterated on the Character, Camera and Controls
​​
-
Designed and scripted the core enemy mechanics and behaviours in the Unreal Blueprint System
​​
-
Designed the inventory system and the pick-ups
​​
-
Created a missions flow to guarantee a game dynamic and fluid progression
​
-
Designed the combat system and encounters
NARRATIVE DESIGN
-
Wrote the main story outlines and characters backgrounds
​
-
Created and scripted the dialogue system and lore collectables
LEVEL DESIGN
-
Designed and greyblocked the map working as a semi-open world
​
-
Used landscape and foliage tools to create the environment
Game's images