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Café Cervantes
A conversational game prototype ambiented in a XVI Century bar in which, until today, important artist of Spain's history experimented particular situations that helped them finding inspiration to write their most famous stories.
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Little pixel art game born from a game jam.
Genre: Conversational Game
Engine: Construct Engine
Roles: Game Designer, Narrative Designer
Platform: PC
Team Size: 4
Duration: 3 days
Roles & Responsibilities
NARRATIVE DESIGN
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Wrote the main story outlines and characters backgrounds
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Wrote the dialogues and characters interactions
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Searched information to create a historic based story
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Created different answers for determined dialogue sections to make player decissions relevant on the main story line
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