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Café Cervantes

A conversational game prototype ambiented in a XVI Century bar in which, until today, important artist of Spain's history experimented particular situations that helped them finding inspiration to write their most famous stories.

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Little pixel art game born from a game jam. 

Genre:  Conversational Game

Engine:   Construct Engine

Roles:   Game Designer, Narrative Designer

Platform:   PC

Team Size:   4

Duration:   3 days

Roles & Responsibilities

NARRATIVE DESIGN

  • Wrote the main story outlines and characters backgrounds

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  • Wrote the dialogues and characters interactions

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  • Searched information to create a historic based story

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  • Created different answers for determined dialogue sections to make player decissions relevant on the main story line

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