Desert Run
A frenetic Autorunner generated procedurally made in Construct Engine full of different enemies and phases throughout the game.
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Genre: Autorunner
Engine: Construct Engine
Roles: Game Designer, Level Designer, Technical Designer
Platform: PC
Team Size: 1
Duration: 2 months
Roles & Responsibilities
GAME DESIGN
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Designed and iterated on the main character mechanics
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Designed the different enemies and hazards
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Created the collectables system and power-ups
TECHNICAL DESIGN
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Scripted the player and enemy mechanics using visual scripting tools
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Created a game mode and the collectables system using visual scripting tools
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Worked on the procedural level building system
LEVEL DESIGN
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Designed and iterated on a procedurally generated level system
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Created different level phases as the player progresses on the game to help the dynamism and gameplay variety
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Integrated the music rythm into the level design
Game's images
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