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Seeking Light

Top-Down Boss Rush adventure game made in Unreal Engine with a strong narrative component and puzzle elements in which the protagonist faces her main fears represented as the game's bosses.

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Awarded Best Game Hobby Category on the Game Development World Championship (GDWC) in 2023. 

Genre:   Boss-Rush, Action-Adventure, Puzzles

Engine:   Unreal Engine 4

Roles:   Lead Game Designer, Level Designer, Narrative Designer

Platform:   PC

Team Size:   15

Duration:   9 months

Accolades:   Winner Best Game Hobby Category GDWC 2023, Winner Best Game October 2022 GDWC, Finalist Best Student Game GDWC 2023 

Roles & Responsibilities

GAME DESIGN

  • Designed the core gameplay mechanics

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  • Iterated on the 3 C's (Character, Controls, Camera)

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  • Worked on the combat system (a big pillar since it's a Boss Rush Game) and its balancing, as well as the enemy and boss design and prototyping

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  • Scripted and iterated on new gameplay features using Unreal Engine Blueprints 

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  • Designed and iterated on the pick-ups system

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  • Managed a team of 15 people envolving design, music, art, production and programming departments

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  • Compiled and iterated on the feedback recieved in testing sessions done on events like Dreamhack and Indie Summit

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LEVEL DESIGN

  • Designed, blocked-out and iterated on multiple levels with platforming and puzzle elements

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  • Integrated the tutorial in the Level Design paying special attention to the organic learning of the mechanics

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  • Integrated the main narrative elements into the Level Design

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  • Meshed the levels in collaboration with the art department

NARRATIVE DESIGN

  • Worked as Narrative Designer, writing the main story outlines and character backgrounds

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  • Wrote the lore pick-ups (presented as diary pages) and the narrator quotes/dialogues throughout the story 

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Game's images

Tutorial map Photoshop Layout

Igor Boss testing session

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Levels blockout and testing to particular mechanics

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