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Weapon Hell

Top-Down Shooter prototype with numerous different enemies and weapons in which the player has to rescue his companion from an unkown enemy inhabiting a mining asteroid.

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As the story goes on, player will discover a complot bigger than he would imagine, envolving big enterprises and undiscovered new species. 

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Genre:  Top-Down Shooter, Sci-Fi

Engine:   Construct Engine

Roles:   Game Designer, Narrative Designer, Level Designer

Platform:   PC

Team Size:   1

Duration:   2 months

Roles & Responsibilities

GAME DESIGN

  • Designed the main character mechanics and enemy behaviours

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  • Created a complex weapon system to guarantee dynamism on gameplay and different playable options 

NARRATIVE DESIGN

  • Wrote the main story outlines and character backgrounds

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  • Created a deep story with various plot twists to encourage the players engagement in the story

LEVEL DESIGN

  • Designed the levels, various enemies fighting encounters and different hazards

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  • Integrated the narrative into the level design to potentiate the main story  

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